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3D Game Development Basics

Explore the basics of Unity 3D development with a practical sequence of editor and scripting lessons. Install the tools, understand a scene, import assets and work with cameras and character movement. Continue to animation, object interaction, collision-related scripts and a popup interface example. Written foundation notes explain essential C# and Unity concepts and guide the design of a small final prototype. This course focuses on beginner 3D workflows and guided exercises, with independent practice needed to consolidate each topic. Video lessons are presented by Gaurav Kumar Jain. Practice tasks and written guides support independent learning.
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Program Decision Facts

Verified operational, curriculum, and certification details.

Verified Offering
Delivery Mode & Venue 100% Online Self-Paced Interactive Track
Duration & Effort 12 Weeks • 5–10 Hours / Week
Instructor / Teaching Partner Gaurav Kumar Jain
Pre-requisites Beginner • Basic computer literacy
Assessment & Capstone Mandatory graded practical project submission
Certificate Authority Kansaraix (OPC) Private Limited • Verified on ProCertificate
Commercial Fee ₹1,000 (All-Inclusive)
Refund & Support Subject to Platform Policy • Support Desk
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Curriculum Quality Review: Tested and validated for modern engineering environments.
Last Audited: October 2026
Course Highlights & Outcomes

What You'll Learn in this Program

Every key topic, framework, and practical skill covered during your training.

6 Total Points
01
Set up a compatible Unity editor and scripting environment
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02
Explain scenes, GameObjects, components and transforms
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03
Import assets and organize a basic 3D scene
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04
Study character, camera and animation workflows
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05
Understand elementary C# interaction and collision code
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06
Plan, test and document a small playable prototype
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Curriculum & Reading Notes

Detailed Articles & Curriculum Topics

Comprehensive guides and modular reading materials provided for this course.

11 Articles
Topic 01

Course Prerequisites and Software Setup

Use a computer suitable for a modest Unity project, Unity Hub, a compatible editor version and a C# development environment. Choose a simple 3D project template and confirm that it opens and enters Play mode. Learn the difference between the hierarchy, scene view, game view, inspector and project assets. Keep the editor version and installed packages in your notes, especially when following older recordings. Use a small set of permitted assets and avoid adding unnecessary packages while learning. Create a scene containing a ground surface, a camera and a simple object before beginning character and animation exercises.
Topic 02

Core Concepts and Learning Roadmap

A Unity scene contains GameObjects whose behavior comes from attached components. A Transform represents position, rotation and scale. In C#, variables hold values, methods perform actions and classes define behavior. Start is commonly used for initialization and Update for frame-based work. Use elapsed time appropriately so movement does not depend entirely on frame rate. Colliders describe interaction boundaries, while rigid-body components participate in physics behavior. Separate player input, movement and feedback when practical. Connect animation to clear state changes. Add a simple UI and audio cue only after the underlying interaction works. Test a standalone build as part of the project workflow, not just the scene in the editor.
Topic 03

Practice Plan and Final Project Guidelines

Build a small 3D prototype in which a player or controllable object completes a clear objective. Include a usable camera, at least one interaction, a visible success or failure state and a restart action. Organize assets and scripts so another learner can locate them. Test movement, collision boundaries, restart behavior and a packaged build supported by your editor setup. Provide editor-version information, controls and a short explanation of the scripts. Assess stable behavior, clear feedback and the ability to reproduce the project. Keep the scope small enough to finish and polish one complete gameplay loop.
Topic 04

Import Assets in Unity 3D - Rotate Camera Around The Object - Notes and Practice

Lesson focus: Import Assets in Unity 3D - Rotate Camera Around The Object. Separate scene layout, camera behavior and player control. Test movement and inspect transform values. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 05

Character Control - How to control character in Unity 3D - Notes and Practice

Lesson focus: Character Control - How to control character in Unity 3D. Separate scene layout, camera behavior and player control. Test movement and inspect transform values. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 06

First person controller - Design 3D Environment - Unity-3D - Notes and Practice

Lesson focus: First person controller - Design 3D Environment - Unity-3D. Separate scene layout, camera behavior and player control. Test movement and inspect transform values. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 07

Third person controller unity - How to move A Character in Unity 3D - Notes and Practice

Lesson focus: Third person controller unity - How to move A Character in Unity 3D. Separate scene layout, camera behavior and player control. Test movement and inspect transform values. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 08

How to animate Characters in Unity 3D - Notes and Practice

Lesson focus: How to animate Characters in Unity 3D. Explain script inputs, component references and interaction events. Verify restart behavior and the effect of each state change. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 09

C# Script For Unity 3D - Instantiate - Quaternion - Get Mouse Location - Collision - Notes and Practice

Lesson focus: C# Script For Unity 3D - Instantiate - Quaternion - Get Mouse Location - Collision. Explain script inputs, component references and interaction events. Verify restart behavior and the effect of each state change. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 10

C# Script - Collision - Controlling Object - Adding Velocity - Load Game - Reset Game etc... - Notes and Practice

Lesson focus: C# Script - Collision - Controlling Object - Adding Velocity - Load Game - Reset Game etc.... Explain script inputs, component references and interaction events. Verify restart behavior and the effect of each state change. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 11

Unity Message Box - Popup - BUI Asset in Unity - Notes and Practice

Lesson focus: Unity Message Box - Popup - BUI Asset in Unity. Explain script inputs, component references and interaction events. Verify restart behavior and the effect of each state change. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.

Program Fee

₹1,000.00

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