computer Online
school Beginner
translate Spoken: Hindi/Hinglish • Notes: English
Python Basics & Projects
person
Instructor / Creator
Gaurav Kumar Jain
Build a working foundation in Python through an ordered sequence of language lessons and practical projects. Study variables, strings, collections, loops, functions, modules, classes and inheritance before moving to interactive programs, Tkinter applications and introductory Pygame projects. The course combines the previously selected foundation lessons with the additional project lessons. Written guides explain the learning sequence, practice tasks and project assessment. Prior programming experience is not required, but regular hands-on practice is expected. Video lessons are presented by Gaurav Kumar Jain. Practice tasks and written guides support independent learning.
fact_check
Verified Offering
Program Decision Facts
Verified operational, curriculum, and certification details.
Delivery Mode & Venue
100% Online Self-Paced Interactive Track
Duration & Effort
12 Weeks • 5–10 Hours / Week
Instructor / Teaching Partner
Gaurav Kumar Jain
Pre-requisites
Beginner • Basic computer literacy
Assessment & Capstone
Mandatory graded practical project submission
Certificate Authority
Kansaraix (OPC) Private Limited • Verified on ProCertificate
Commercial Fee
₹1,000 (All-Inclusive)
Refund & Support
Subject to Platform Policy • Support Desk
verified
Curriculum Quality Review: Tested and validated for modern engineering environments.
Last Audited: October 2026
Course Highlights & Outcomes
6 Total Points
What You'll Learn in this Program
Every key topic, framework, and practical skill covered during your training.
01
Use Python variables, strings and collection types
check_circle
02
Write loops, functions and reusable modules
check_circle
03
Explain classes, objects and inheritance
check_circle
04
Work with iterators, regular expressions and JSON
check_circle
05
Build console programs and desktop app prototypes
check_circle
06
Apply Pygame basics in a simple game
check_circle
Curriculum & Reading Notes
39 Articles
Detailed Articles & Curriculum Topics
Comprehensive guides and modular reading materials provided for this course.
Topic 01
Course Prerequisites and Software Setup
Use a computer with a supported Python 3 installation, a code editor and a folder for practice files. The installation recording uses an older Python release, so install a currently supported release and check package compatibility when following project lessons. Begin with the console and IDLE or your preferred editor. Jupyter Notebook is useful for experiments, while scripts are better for complete applications. Start a virtual environment for projects that need extra packages. Keep a separate folder for each project and note the packages you installed. Run a small print statement and a calculation before proceeding to the collection and control-flow lessons.
Topic 02
Core Concepts and Learning Roadmap
A Python value has a type, and a variable is a name that refers to a value. Convert text input explicitly before arithmetic. Choose lists for ordered mutable collections, tuples for fixed groupings, sets for unique values and dictionaries for key-value lookups. Use conditions to select a branch and loops to process a sequence. A function should have a clear input, result and responsibility. Separate reusable functions into modules. Classes group related state and behavior, while inheritance extends existing behavior. For file-based projects, use a context manager such as with open(...) and handle expected errors with try and except. Learn these written foundation notes before moving from console projects to GUI events, database access and game loops.
Topic 03
Practice Plan and Final Project Guidelines
Create a small application that accepts user input, validates it, performs a useful calculation or lookup and displays a clear result. Extend it with either a desktop interface or a simple game interaction. Keep business logic in functions rather than mixing every operation into an event handler. Test empty input, invalid input and normal input. Record the purpose of each dependency and the steps needed to run the project. Evaluate your work on correctness, readable code, input handling and your ability to explain the flow without copying the recording. Finish by changing one feature independently and showing the before-and-after behavior.
Topic 04
Data Types and Variables - Notes and Practice
Lesson focus: Data Types and Variables. Trace types, assignments and string operations. Test the difference between numbers and text input. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 05
Variable Assignment - Notes and Practice
Lesson focus: Variable Assignment. Trace types, assignments and string operations. Test the difference between numbers and text input. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 06
Strings - Notes and Practice
Lesson focus: Strings. Trace types, assignments and string operations. Test the difference between numbers and text input. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 07
Lists - Notes and Practice
Lesson focus: Lists. Choose an appropriate collection and trace how a loop changes its contents. Test an empty collection as well as a populated one. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 08
Tuples - Notes and Practice
Lesson focus: Tuples. Choose an appropriate collection and trace how a loop changes its contents. Test an empty collection as well as a populated one. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 09
Sets - Notes and Practice
Lesson focus: Sets. Choose an appropriate collection and trace how a loop changes its contents. Test an empty collection as well as a populated one. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 10
Dictionaries - Notes and Practice
Lesson focus: Dictionaries. Choose an appropriate collection and trace how a loop changes its contents. Test an empty collection as well as a populated one. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 11
Loops - Notes and Practice
Lesson focus: Loops. Choose an appropriate collection and trace how a loop changes its contents. Test an empty collection as well as a populated one. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 12
Functions - Notes and Practice
Lesson focus: Functions. Use a small reusable function before placing it in a module. Identify the inputs, return value and variable scope. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 13
Variable Scope - Notes and Practice
Lesson focus: Variable Scope. Use a small reusable function before placing it in a module. Identify the inputs, return value and variable scope. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 14
Arrays - Notes and Practice
Lesson focus: Arrays. Use a small reusable function before placing it in a module. Identify the inputs, return value and variable scope. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 15
Creating Modules - Notes and Practice
Lesson focus: Creating Modules. Use a small reusable function before placing it in a module. Identify the inputs, return value and variable scope. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 16
Classes and Objects - Notes and Practice
Lesson focus: Classes and Objects. Explain which attributes belong to an object and which behavior a class provides. Use inheritance only for a clear relationship. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 17
Inheritance - Notes and Practice
Lesson focus: Inheritance. Explain which attributes belong to an object and which behavior a class provides. Use inheritance only for a clear relationship. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 18
Iterators and Iterables - Notes and Practice
Lesson focus: Iterators and Iterables. Trace iteration, JSON structure and regular-expression matches using small test values. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 19
Regular Expressions and JSON - Notes and Practice
Lesson focus: Regular Expressions and JSON. Trace iteration, JSON structure and regular-expression matches using small test values. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 20
Rock, Paper, Scissors Game - Notes and Practice
Lesson focus: Rock, Paper, Scissors Game. Convert a project idea into input, processing and output steps. Test a normal case and an invalid-input case. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 21
Number Guessing Game - Notes and Practice
Lesson focus: Number Guessing Game. Convert a project idea into input, processing and output steps. Test a normal case and an invalid-input case. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 22
Dice Roll Simulator - Notes and Practice
Lesson focus: Dice Roll Simulator. Convert a project idea into input, processing and output steps. Test a normal case and an invalid-input case. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 23
Mad Libs Generator - Notes and Practice
Lesson focus: Mad Libs Generator. Convert a project idea into input, processing and output steps. Test a normal case and an invalid-input case. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 24
Quiz Game - Notes and Practice
Lesson focus: Quiz Game. Convert a project idea into input, processing and output steps. Test a normal case and an invalid-input case. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 25
Tic Tac Toe Game - Notes and Practice
Lesson focus: Tic Tac Toe Game. Convert a project idea into input, processing and output steps. Test a normal case and an invalid-input case. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 26
Desktop GUI App with Python and Tkinter - Notes and Practice
Lesson focus: Desktop GUI App with Python and Tkinter. Separate event handling from calculations. Check widget state, empty inputs and saved data. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 27
Python Calculator - Notes and Practice
Lesson focus: Python Calculator. Separate event handling from calculations. Check widget state, empty inputs and saved data. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 28
Word Count Application - Notes and Practice
Lesson focus: Word Count Application. Separate event handling from calculations. Check widget state, empty inputs and saved data. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 29
Notepad Application - Notes and Practice
Lesson focus: Notepad Application. Separate event handling from calculations. Check widget state, empty inputs and saved data. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 30
GUI Calendar - Notes and Practice
Lesson focus: GUI Calendar. Separate event handling from calculations. Check widget state, empty inputs and saved data. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 31
Desktop Paint App with Tkinter - Notes and Practice
Lesson focus: Desktop Paint App with Tkinter. Separate event handling from calculations. Check widget state, empty inputs and saved data. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 32
PDF Viewer App with Tkinter - Notes and Practice
Lesson focus: PDF Viewer App with Tkinter. Separate event handling from calculations. Check widget state, empty inputs and saved data. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 33
Music Player - Notes and Practice
Lesson focus: Music Player. Separate event handling from calculations. Check widget state, empty inputs and saved data. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 34
Wikipedia Search with Python - Notes and Practice
Lesson focus: Wikipedia Search with Python. Track external data and database operations separately from the interface. Check missing records and failed lookups. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 35
Weather App with Python and Tkinter - Notes and Practice
Lesson focus: Weather App with Python and Tkinter. Track external data and database operations separately from the interface. Check missing records and failed lookups. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 36
Student Management System with Database - Notes and Practice
Lesson focus: Student Management System with Database. Track external data and database operations separately from the interface. Check missing records and failed lookups. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 37
Pygame Basics - Part 1 - Notes and Practice
Lesson focus: Pygame Basics - Part 1. Identify the event loop, update step and drawing step. Test movement, restart behavior and end-of-game conditions. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 38
Pygame Basics - Part 2 - Notes and Practice
Lesson focus: Pygame Basics - Part 2. Identify the event loop, update step and drawing step. Test movement, restart behavior and end-of-game conditions. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Topic 39
Snake Game - Notes and Practice
Lesson focus: Snake Game. Identify the event loop, update step and drawing step. Test movement, restart behavior and end-of-game conditions. Reproduce the central example in your own practice environment, then change one meaningful input, rule or interface behavior independently. Record the expected result before running it and compare that result with what the project actually does. Test a normal case and a boundary or unexpected-input case suited to this lesson. Keep the project or exercise files together with a short explanation of the change and the steps needed to repeat it.
Program Fee
₹1,000.00
Quick Facts
trending_up
Level
Beginner
devices
Access
100% OnlineMore Programs to Explore
school
React Web & Mobile Projects
Fee
₹1,000.00
school
Scratch & Code.org Games
Fee
₹1,000.00
school
App Development Basics
Fee
₹1,000.00
school
Arduino & Microbit Projects
Fee
₹1,000.00
school
Cloud Hosting & DevOps Projects
Fee
₹1,000.00
school
Website Design & PHP Projects
Fee
₹1,000.00
school
Small Basic Coding
Fee
₹1,000.00
school
3D Game Development Basics
Fee
₹1,000.00